Email: Sent To Subscribers
Subject: DUBtubro Day 4 - Making Money With Your Beats And DubTurbo
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Today we're going to fast-track a bit and get some of the money aspects out of the way. Some of the most important things to understand:
Licensing vs. Exclusive sales: So you made a beat, now you want to either sell it off for a one time fee to one person, OR license it to many people for non-exclusive use. The difference is rather clear: Exclusive = Artists or studios that don't want ANYONE else to use the beat for ANY commercial or promo/monetary use. And licensing usually comes with stipulations such as "Online and DVD use only, licensing is shared with 10 people only, and you are not able to use it as a vocal artist". Licensing rules and regulations are often set by the producer, and or negotiated during a sale. Don't sell yourself short however don't just give your beats up exclusively for top dollar either - a mix of the two is best.
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Royalty Free: One can also create a bunch of beats as a collection, and sell the whole package OR sell them one by one royalty free. This term has a few meanings to it however most common is simply you the producer saying "You can use this on anything, make money from it, just don't 'resell' the beat to others as royalty free or otherwise. Master rights would mean you can do what you want with them - with NO restrictions, royalties, or any limitations whatsoever.
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Sharing Royalties: So you made the sickest beat evaarrr!!! And artists know it - every time someone hears it they want to get on it, and finally you choose the artist that best suits the beat, and setup a deal. These are also usually unique to each project and worked out in several ways re how much is shared from sales, from shows, from any other revenue generated, and the length of those royalties. Artists that do guest appearances on tracks, are often give per play royalties. So anytime the beat/track gets played on the radio, the guest artist gets royalties (often for life).
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Where and How? This definitely changes with time, however you'll have no shortage of channels to get your demos and beats into for showcase. In fact, right now there is a huge boom in demand for good production and producers, as the dilution of the music industry hits hard and there's lot's of.. . ..... CRAP out there... Online you can cover the top 10 producer channels pretty easily, create an account, upload a few tracks and photo's/info into each site, and try to get listeners to vote, comment, and buy your tracks.
You can very easily create 2-8 bar loops and chop them online for a good $20 - $250 EACH depending on your sales setup (and how good the tracks are). There are also quite a few different producer battle type of sites that allow you to enter into tournaments and get your street rep up, and get you sales fast.
We cover these sites and more in our backend report which you get introduced to once you grab your copy of dubturbo. Many of our users make back their investment of the software with the very first beat they sell. I don't always tell people this but if I wasn't already making good money with my media projects, I'd be bangin out 5-10 beats a day easy, by the end of the year I'd have the sickest collection of beats that NOBODY has yet, and I'd sell them for boatloads!
Tomorrow we're going to get back into the production aspect and focus on DRUMS. Your beat is NOTHING without amazing drum patterns.
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